This article discusses the nature of Dark Souls 3 as a sequel and how the affects the narrative and continuity of the story and lore of Dark Souls. As a sidenote, authors often do not control what the title of their article will be, and has expressed that the title as displayed is perhaps a bit hyperbolic.
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| via arstechnica.com |
It's not that a Souls veteran would claim to know anything of Miyazaki personally from his worlds. But you do get a sense, another illusion perhaps, of a guiding mind that anchors all these disparate parts into a whole.
The games directed by Miyazaki have thus far been of an extraordinarily high quality, and one of the reasons for this is that—before Dark Souls III—each takes place in a distinct world.
Dark Souls III makes the surprising decision to directly follow the original Dark Souls, something thatDark Souls II avoided almost entirely. There's a good reason developer FromSoftware typically avoids straight follow-ups, and that is the importance these games place on the RPG element: that each player feels their story is the real story. Or, to put it another way, a key part of the appeal of these games is that their lore is carefully crafted around ambiguity, so that you can interpret or insert your own take on the story.

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